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Kotlin Programming By Example walks you through the building blocks of Kotlin, like functions and classes. You will explore different features of Kotlin by building three applications of different complexity. For a quick start on Android development, let's look at how we develop a classic game, Tetris, and discuss object-oriented programming in Kotlin. Our next application will be a messenger app, one step up in terms of complexity. Before moving to the third app, let's take a look at data-persistent methods that will help us learn about storing and retrieving useful applications. Our final app is a Place Reviewer: a web application using the Google Maps API and Place Picker.
By the end of this book, you'll have experience building and deploying Android applications with Kotlin.