Representatives of Godot in the official blog said that they are freezing the development of new features of the engine from August 3 and plan to concentrate on improving performance and fixing bugs. Thus, the company will prepare for the release of the beta version of Godot 4.0.
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Third-party developers have been warned that all changes and proposals must be submitted by August 3rd. If you do not have time, then the changes will not be included in the next version of the Godot 4.0 game engine. You can make suggestions yourself, or you can directly contact the production team of the project.
The developers were also warned that this is not a call to start recycling. If the function is not yet ready, then development should continue as before, and the finished version should be proposed for inclusion in the next version. Along with this, the Godot team will review the quality and necessity of all features already proposed. Compatibility-breaking or minor offerings will be automatically migrated.
The release of the first beta version of Godot 4.0 is expected in 5-6 weeks:
- August 3 - Godot freezes the development of new features;
- August 17 - The company will determine which offers will be included in the Godot 4.0 beta build.
- beginning of September — the release of the first beta version of Godot 4.0.
The Godot team also reminded that the beta version may contain errors. Therefore, developers are not recommended to immediately transfer their projects to Godot 4.0.