A developer under the pseudonym SonicMastr has published a version of the Godot 3.5 game engine with support for the Sony PlayStation Vita. Users were able to collect projects for a portable console.
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The version published by the developer on GitHub allows you to export projects to .vpk files that can be run and installed on PS Vita. The Godot engine build is based on another fork of the project from developer Stary2001 that allows you to export projects for the Nintendo Switch.
The release description says that to run games, you need a flashed PS Vita, which should not be a problem for users. There are also a number of technical limitations due to the features of the console:
- the project version must be in the XX.YY format; by default, the system will set version 01.00;
- all images for the proprietary Live Area operating system must be 8-bit, otherwise the installation will fail. The author of the project recommends using pngquant for image compression;
- the parental control level is set from 0 (off) to 11 (for adults). If nothing is set, the system will automatically set the minimum level;
- the game engine version has not been tested for macOS and only works stable on Windows and Linux.
A fork of the game engine from SonicMastr is available in the developer's public repository. The release contains versions for Windows, Linux and macOS. Along with this, the enthusiast published a demo project for PS Vita and a video with an example of launching the game.
Michael Zippo
2022/07/27
https://linkedin.com/in/michael-zippo-9136441b1
[email protected]
Sources: Python.Engineering