Developing 3D games is not easy. It typically requires hours of modeling and animation and complex code that takes three dimensions into account. They tend to be more expensive and require more resources to manufacture.
Compare that to 2D games; simple 2D games can be in minutes. The code is much simpler and the assets are in 2D, much less difficult to create. There’s a reason most independent games are 2D, flat like platformer , top- down, or isometric games are just better for small teams or solo.
If you plan to be part of a small team of game developers, or if you are a solo developer, choosing a 2D engine is a good choice. Some small teams and even independent developers make 3D games (it’s impossible), however 2D games are easier to work with.
Therefore, here is a list of some of the best 2D engines, free and not. The list is not sorted, not only because "best" is relative, but also because the choice of engine is usually personal to a team or project. As a result, I tried to assemble a list that covers many types of developers and designers, the place to list each engine.
The best 2D game engines for 2020
Godot engine
However, this ease of launch comes at a cost. It’s easy to start a game and the engine is flexible when it comes to code, it’s very easy for messy code or design practices to come back with revenge later in a project. a good organization is important. Along with this, when exporting to many platforms , each platform is under a separate paid license. These license fees can add up to a hefty sum if a developer wants to post on more. of a platform Finally, when coding, GMS 2 uses a proprietary programming language. GML Although this is not a problem for some people, it is very difficult if you try to migrate your project anywhere, but GameMaker Studio
GameMaker Studio 2 has released a couple of pretty well o famous games: Hyper Light Drifter, UNDERTALE, Nidhogg and Risk Rai n have all been made using this engine. The desktop license starts at $ 99, but the price goes up significantly if you want to publish to the console.
Units
noscript> Unit is very popular
Unit is one of the most used game engines of all time, and a lot of people already know it. The engine is built around creating 3D games, but the unit is also good for 2D, it has a huge community full of helpful tutorials and also has the Asset Store unit, which is full of tools and resources. useful in helping game development.
However, unit has a strict learning curve . Other than that, it was not created for the explicit purpose of making 2D games. While making 2D games on the unit is doable, projects are often filled with unnecessary tools or dedicated 3D engine parts and require dependencies or tools that do not come with the editor. The interface can also be slow and bloated, and it can be difficult to find the tool or switch you need in its overloaded interface.
Unit has been used to produce popular 2D games, such as Ori and the Blind Forest, Cuphead and the ’ West of Loathing. The unit can be downloaded and used for free for funded projects or $ 100,000 income is less. This makes it affordable for independent developers, even if they switch to a more expensive price model after reaching that limit.
Corona
RPG Maker is designed for role-playing games em> figcaption> figure>
the Engine Crown is free and uses the language Lua programming, which is easy to learn and use. Corona is designed to create games for mobile devices, in fact when creating the game the game preview is displayed in a phone emulator. Corona is also useful, because it includes the creation of live games , where the changes made to the game are immediately visible.
Corona is a bit sparse, there is no real interface like other engines, just an IDE and preview of the game. All resources must be done in other programs and all the animations must be sprite sheets. It can be both intimidating and liberating and more work. However, Lua is fairly easy to learn, and the documentation is well written and easy to follow.
There are n’t any great name games made in Corona, but it does have some successful apps, like Gunman Taco Truck and Fun Run 2. Although Corona is free, it comes with a tag. pricing associated with proprietary integrations, especially with advertising providers.
role playing games
noscript> RPG Maker is designed for RPG games
RPG creator is built for one thing, creation 2D role- playing games . It is perfect for traditional role playing games similar to the old Final Fantasy, Fire Emblem or Pokemon games. The editor is rich and useful and has powerful charting, inventory, subject matter, and character tools. The RPG Creator is perfect for creating games without coding, as most of the game design is done in the editor, but scripting your game is possible and useful. RPG Maker uses Ruby or JavaScript for scripts, depending on which version you are using. It also has a warm and friendly community, full of tutorials and useful user-created resources . The engine can export to a number of platforms including Windows, MacOSX, Android, iOS, and HTML 5.
The RPG creator is very limited; it is designed for a purpose. If you want to create something that is a 2D RPG it will be better to find another engine, but if you are looking for how to create a 2D RPG then this is a strong choice. It also has a bit of a learning curve, and if you’re a fan of RPG Maker programming, it could be a frustrating experience.
The RPG producer has made blockbuster games like Yumi Nikki and OneShot, but he’s known more as a hobbyist than a pro. RPG Maker MV, the most recent, retails for a fixed price of $ 79.99, but earlier, cheaper versions are often on sale.
libGDX
LibGDX is a framework that induces freedom em> figure >
LibGDX is less of a game engine and more of a framework; offering many features but no real
Removing white space around a saved image in matplotlib
2 answers
I need to take an image and save it after some process. The figure looks fine when I display it, but after saving the figure, I got some white space around the saved image. I have tried the "tight" option for savefig method, did not work either. The code:
I am trying to draw a basic graph by using NetworkX on a figure and save it. I realized that without a graph it works, but when added a graph I get white space around the saved image;
I cannot claim I know exactly why or how my “solution” works, but this is what I had to do when I wanted to plot the outline of a couple of aerofoil sections — without white margins — to a PDF file.
(Note that I used matplotlib inside an IPython notebook, with the -pylab flag.)
I have tried to deactivate different parts of this, but this always lead to a white margin somewhere. You may even have modify this to keep fat lines near the limits of the figure from being shaved by the lack of margins.
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